PAGANISM

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Paganism · The Midlands, UK

The Ascendancy

Your standing in the court, earned through what you give to it. Every faction climbs the same ten steps — a Werewolf Legend and a Vampire Antediluvian are equally Eternal.

How your Ascendancy grows

Posting, commenting, writing in Penny Dreadfuls, attending events and gatherings, being noticed by others (Blood Drops) and — for vendors and creators — sales and views all feed your standing. Admins can also grant a floor for special founders.

Ascendancy vs. Character Rank

Ascendancy is your real standing on this site. Character Rank is your roleplay — the rung your character holds in their own faction. Play a lowly Childe with an Eternal Ascendancy if you like; you choose your Character Rank on your profile, under your Gothic Name.

Major factions, minor factions & super rank

Major factions (Vampire, Mage, Werewolf, Witch, Warlock, Wraith, Changeling, Succubus) can climb all ten steps. Minor factions (Ghoul, Familiar, Mortal, Hunter) are servant or mundane roles and cap at Adherent. On rare occasion a Familiar is granted a super rank — Eternal, but explicitly outside the Court's hierarchy, never earned by climbing it.

The Ten Steps

Eternal 10/10

The summit. Legends of the court, beyond measure.

Sovereign 9/10

Rules by reputation alone; few stand above.

Venerable 8/10

A pillar of the court; the founders' circle.

Exalted 7/10

Honoured among the court's finest.

Ascendant 6/10

Rising above the crowd, watched by those in power.

Blooded 5/10

Tested and trusted — blood has been spilled and shared.

Sworn 4/10

Oath given; a name others recognise.

Adherent 3/10

Known to the court, counted among its faithful.

Acolyte 2/10

Tending the flame, learning the court's ways.

Nightborn 1/10

Newly arrived, drawn to the dark.

Unbound 0/10

Not yet marked by the night — standing begins with your first steps into the court.

Character Ranks

The roleplay ladders you choose from — each rung carries the icon of the step it matches.

Major Factions

Vampire

Antediluvian — Founding progenitor of a clan, Third Generation
Methuselah — Ancient beyond measure, over 1000 years
Elder — Ancient and powerful, 200–1000 years of unlife
Ancilla — Proven in Kindred society, 50–200 years unliving
Neonate — Released into the night, a young vampire
Childe — Newly embraced, still bound to their sire

Mage

Archmage — Sixth dot — Oracle, beyond mortal limits
Master — Fifth dot — mastery of a Sphere
Adept — Fourth dot — a seasoned practitioner
Disciple — Third dot — proficient in a Sphere
Apprentice — Second dot — learning under a mentor
Initiate — First dot — newly Awakened to the Spheres

Werewolf

Legend — Rank 6 — a myth walked among the Garou
Elder — Rank 5 — leader of sept and tribe
Athro — Rank 4 — a revered elder in training
Adren — Rank 3 — known for renown across the Nation
Fostern — Rank 2 — proven pack member
Cliath — Rank 1 — passed the Rite of Passage

Witch

Archcrone — The eldest, whose word shapes the Craft itself
Grand Matriarch — Ruler of a covenstead spanning many circles
Matriarch — Elder who leads a coven
Wise One — A witch whose counsel is sought far and wide
Covenkeeper — Trusted warden of a coven's secrets
Adept — Proficient in ritual and herb-craft
Initiate — Sworn into a coven's first circle
Hedge-born — A witch newly discovering her craft

Warlock

Archmagus — The eldest, whose word shapes the Craft itself
Grand Patriarch — Ruler of a network of lodges
Patriarch — Elder who leads a lodge
Sage — Respected for hard-won wisdom
Lodgekeeper — Warden of a lodge's secrets
Cunning Man — Skilled in charms and curses
Adept — Versed in binding and ritual
Hedge-sworn — Newly initiated into forbidden lore

Wraith

Deathlord — Supreme ruler of a Legion of the Dead
Overlord — A commander of a Legion
Centurion — A ranked soldier of the Legions
Pardoner — One who soothes the Shadow within
Reaper — A guide of the newly dead
Artisan — A wraith learning to shape their passions
Enfant — Newly dead, barely aware of the Shadowlands

Changeling

High Monarch — Supreme ruler of the fae courts
King — Sovereign of a kingdom of the Dreaming
Duke — A ruler of a duchy
Count — A ruler of a county of dreams
Baron — A minor noble of a freehold
Knight — A sworn defender of the Dreaming
Squire — A noble in training
Grump — An aged fae, weary but wise
Wilder — A fae in the fire of youth
Childling — A young fae soul in a child's body

Succubus

Daughter of Lilith — Ancient beyond mortal reckoning, first of the line
Court Temptress — A name spoken with equal parts want and fear
Desire-Weaver — Bends a whole room to hunger with a glance
Seductress — Proven in the arts of temptation and want
Enthraller — Can hold a mortal's gaze and will with ease
Nascent — Newly manifested, hunger still raw and untrained

Minor Factions

Ghoul

Graven — An ancient ghoul who has endured centuries
Revenant — Born into the blood, a ghoul lineage
Independent — Free of a single domitor, self-sustaining
Vassal — A trusted servant of the blood
Indentured — Newly bound to a domitor's blood

Familiar

Grand Familiar — Ancient, storied and wise: a legend among familiars
Guardian — Protector of a household, coven or pack
Bonded — Spirit-bound: shares thoughts and senses with their master
Companion — A trusted partner, always at their master's side
Scamp — Playful and eager, running errands through the night
Whelp — A newly bonded pup, kit or cub, still learning their master's scent

Mortal

Magister — A master of the mortal occult world
Sorcerer — A mortal who wields hedge magic
Revenant — Born into a ghoul family, blood is heritage
Ghoul — Bound to vampire blood, sustained and addicted
Kinfolk — Blood-tied to the Garou, aware of the hidden world
Kine — An ordinary human, unaware of the night

Hunter

Legend — A hunter whose name is whispered among the Imbued
Wayward — A hunter consumed by the edge of madness
Visionary — A hunter who sees the truth behind the night
Martyr — One who sacrifices all for the Hunt
Hero — A seasoned hunter, edges honed
Imbued — Newly awakened to the Hunt by the Messengers

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